Due to me getting a new e-mail address, I now have a new web address for this blog. May I redirect you:
http://eonevolution.blogspot.com
I know, not much different, but different nonetheless. It will look exactly the same, so don't fear. I'm still here, but don't expect to find new updates here.
5.07.2011
3.21.2011
Review - Nintendo 3DS
So here's something you you really need to see to believe. The Nintendo 3DS is a huge step in innovation. You might see all these commercials for 3DTV's and movies hitting home, as well as 3D video games. But here, you have the first, and so far only, 3D hand-held portable gaming system available, and it doesn't even need the dorky glasses to see the effect. And I've gotten my hands on one, a week before it even shows up on shelves.
First thing I noticed about the system was the weight. Negating the metal brace that chained it to the counter, it weighed about as much as a DSi. The screens are noticeably larger than the DSi/Lite (still smaller than the XL). The best new addition is the slider pad, not too dissimilar of the PSP's analog stick. It allows for better character control, more precise than the D-Pad, which had been relocated a few centimeters down.
First game I played was an excellent introduction to the system; AR Games. This games is built in to the system, meaning if you buy a 3DS, you'll have this game. Included with the system is a card with an image of a classic ? Block from the Mario series. When then the game's front camera views the card, it triggers a series of mini-games that transform the card and the surfaces around it. The first mini-game was an archery type game that was simply shooting targets that appeared around the captured image of the card on the counter. The targets appeared at all angles on the counter, requiring me to move the system to new angles in order to hit them all. Eventually, the game evolved, transforming the counter into new and exciting challenges, culminating in a dragon that sprouted from the surface.
Next I tried out the other included game, Face Raiders. Before you can play this game, you have to take a picture of someone, either yourself or another. The game then takes the face in the picture and turns it into the targets you need to shoot. The game, however, doesn't create its own environment, instead relying on whatever surrounds you, capturing whatever the cameras see. It was actually more comical than adventurous, morphing the pictured face to taunt the player.
Other games included at the pre-show included Pilotwings Resort, a flight simulator using your Mii characters and Nintendogs + Cats, which functions almost identically as its predecessors. But obviously, what people are really raving about is the 3D effects this little system can produce, and let me tell you, they are as visually appealing as you would want them to be. It is difficult to put into words, but he's how I noticed it at the store: there was a small scratch on the top screen, the 3D screen. When the 3D effect was off, it looked just like a regular old DS game with a scratch on the screen. When the 3D effect was turned on, the scratched appeared as if it was on a pane of glass, and the image on screen was a whole vast room in itself. It's a breathtaking experience.
This system is nothing like you've seen before, and with a great line up of games already announced, you can't go wrong with a Nintendo 3DS. But you can't just take my word, you'll need to see it for yourself.
First thing I noticed about the system was the weight. Negating the metal brace that chained it to the counter, it weighed about as much as a DSi. The screens are noticeably larger than the DSi/Lite (still smaller than the XL). The best new addition is the slider pad, not too dissimilar of the PSP's analog stick. It allows for better character control, more precise than the D-Pad, which had been relocated a few centimeters down.
First game I played was an excellent introduction to the system; AR Games. This games is built in to the system, meaning if you buy a 3DS, you'll have this game. Included with the system is a card with an image of a classic ? Block from the Mario series. When then the game's front camera views the card, it triggers a series of mini-games that transform the card and the surfaces around it. The first mini-game was an archery type game that was simply shooting targets that appeared around the captured image of the card on the counter. The targets appeared at all angles on the counter, requiring me to move the system to new angles in order to hit them all. Eventually, the game evolved, transforming the counter into new and exciting challenges, culminating in a dragon that sprouted from the surface.
![]() |
| This is the kind of transforming you see on the screen. Notice the surrounding scenery, a common table transformed into your gaming environment. |
Other games included at the pre-show included Pilotwings Resort, a flight simulator using your Mii characters and Nintendogs + Cats, which functions almost identically as its predecessors. But obviously, what people are really raving about is the 3D effects this little system can produce, and let me tell you, they are as visually appealing as you would want them to be. It is difficult to put into words, but he's how I noticed it at the store: there was a small scratch on the top screen, the 3D screen. When the 3D effect was off, it looked just like a regular old DS game with a scratch on the screen. When the 3D effect was turned on, the scratched appeared as if it was on a pane of glass, and the image on screen was a whole vast room in itself. It's a breathtaking experience.
This system is nothing like you've seen before, and with a great line up of games already announced, you can't go wrong with a Nintendo 3DS. But you can't just take my word, you'll need to see it for yourself.
| Like Mario here jumping on my head. |
1.09.2011
First Impression - Pokémon Black and Pokémon White
A franchise fourteen years in the making, there isn't a soul that can't honestly say they've never played at least one of the nineteen versions, and while its popularity has waned over the years (especially in its third generation), Pokémon holds the record for the second most successful franchise in the industry (just take a guess at the first).
I jumped on the bandwagon about the time the Gold and Silver came around. By that time, I already had my Yellow Version, but it was these two games that really pulled me into the fad. I can recall countless hours and days playing my Silver Version; early mornings and late nights of near ceaseless playing to get my team to Level 100...only to have lost it all when the games internal batteries died about two years ago. It stands as my favorite generation to date, introducing me to my favorite plot, region, and species.
Thanks to Facebook, I've had Pokémon on my mind quite a bit in recent days, but instead of playing through these treasured games one more time, I have done a bit of sleuthing in the future. Of course, I refer to the yet-to-be-released Pokémon Black and White Versions.
I know these games are already huge successes in Japan, but seeing as I'm a little Japanese impaired (as in I can't read or speak the language), I have no reason to import them. But thanks to the infinite possibilities the internet offers, I've resorted to the more illegal route of downloading an emulator, a ROM of the Black Version, and a patch that translates everything to English. Unfortunately, this causes everything to run at a reduced frame-rate most of the time. But despite my restricted experience, I can still honestly say these games have shaped up to be absolutely amazing additions.
![]() |
| Saving the world seems like a pretty common hobby for kids these days. |
Gameplay is about as predicable as it
could possibly be for a Pokémon game;
strut around an overworld, engage in battles, one-up your rivals, and that's about it. Pokémon games were never really games that changed how they played at all, the key differences lying more in appearance and features.
![]() |
| Your new Pokémon Center, which are now integrated with the PokéMarts. |
Visually, the game looks fantastic. It takes full advantage of the DS' 3D rendering capabilities, giving a great new perspective on the series, improving greatly on what Diamond and Pearl established three years ago. The animations run as smooth as any other game I've played (that is when my emulator isn't lagging).
![]() | ||
| Did my Pokémon just blink? You bet your ass it did, and just in time to ruin my screen shot. |
But perhaps the improvement that impressed me the most is the new battle system, which just looks astounding. It isn't so much the new look, it's how exciting the new look makes it. The Pokémon idly move and sway around while you select your move; the camera zooms in to the foe as the attack impacts, and pans back to show the opponent attacking you. It's an extremely fast paced system, and it makes the battles that much more interesting than the static sprites we've seen for the past fourteen years.
The overworld camera is just as dynamic. No more are the days when everyone's front door faces the south. Enter a building from the side and the camera will pivot, showing a fully rendered side of the building that few Pokémon games had done before.
![]() |
| And this is only a taste of the dynamic cameras introduced in these games. |
The music isn't much to brag about. Yeah, it's original, but it's also difficult for me to honestly critique it since my laggy frame-rate distorts it on a consistent basis, but from the bits and pieces I have been able to make clear, it sounds like your usual Pokémon music; new tunes for the new cities and remixes of the classic tunes we've had since day one. But I suppose the meat of this game rests in the 156 new Pokémon introduced this time around.
![]() |
| That's more than any other generation, even the first one. |
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